from Escapology Las Vegas
Great fun between groups of friends and families. Play in groups of 2-8 and work together to find the clues, solve the puzzles and escape the room!
Challenge yourselves in bigger groups by booking two rooms at the same time and see which group has got what it takes to be the best!
Escapology is a real-life escape game. Groups of up to 8 players are locked in a themed game, and players must work together to find hidden objects, uncover the clues and solve the puzzles to earn their freedom! But can you do it before your 60 minutes are up? Do you have what it takes to Escape?
Star Trek: Quantum Filament
Repair the USS Discovery and save the crew!
Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented the state-of-the-art 23rd-century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd-century standards.
The Discovery has collided with a quantum filament, causing major hull damage. Multiple hull breaches have been detected, and many power systems are malfunctioning or offline. The filaments’ quantum resonance has caused a polarity shift in the antimatter containment system, leading to progressive degeneration in the containment field. If field strength falls below 15%, it will collapse, destroying the vessel and everyone aboard. We’re currently operating under isolation protocols, which means the main computer has closed emergency bulkheads across the ship and the turbo lift control system has been disabled, leaving the bulk of the crew trapped and unable to begin repairs. Your turbo lift was stopped near the auxiliary control section. If you can override its systems and free yourselves, that makes you our best option for helping Discovery and its crew avoid this disaster.
Your first order of business is to escape your turbolift and find a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15%, which is projected to be in precisely 60 minutes' time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd-century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option.
Murder on the Orient Express
Solve the Most Famous Crime in History!
You are world-renowned Detective Hercule Poirot, aboard the famous Orient Express. You have just solved the murder of Mr. Ratchet, the man found stabbed to death in his cabin after being proved guilty of abducting and killing a young child - Daisy Armstrong - the daughter of a WW1 hero. However, just as you prepare to deliver your verdict, new evidence reveals that one of the passengers aboard the train has a much more deadly plan.
One of the suspects is determined to put the entire tragedy behind them and is involved in a chilling plot to end the lives of everyone on the train. Critical elements of the train’s brake system have been secretly removed, and the Orient Express is gently gathering speed as it descends the most treacherous part of the mountainous route. On its current projection, the train will derail at great speed on the sharp curve atop the towering Simplon Viaduct in precisely 60 minutes.
From your earlier inquiries, you’re able to narrow down six suspects, and they are Hector MacQueen, Princess Natalia Dragomiroff, Linda Arden, Pierre Michel, Edward Masterman, and Greta Ohlsson.
Your objective is simple - find the potential killer and repair the brake lines to stop the train. Failure means certain death for all, while success means solving the most famous crime in history and saving everyone aboard. Solve the riddles and puzzles, gather the evidence, and catch the murderer before it’s too late! Do you have what it takes to save all the lives on board? Time is of the essence!
Scooby-Doo and the Spooky Castle Adventure
Can you save your town from disaster?
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local baroness, Maria Richman, has gone missing, and it is suspected that the ghost sightings have something to do with it!
Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately, when you get to Spooky Castle, Mystery Incorporated gets locked out at the same time as you get locked in! You soon realize that Mystery Incorporated is able to help by communicating clues via magic portraits inside the castle.
Upon discovering a secret dungeon and monster lab in the castle, you realize this is where evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
Scottish Highlands; New Year’s Eve, 1999
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your grandfather, Hugh 'Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium.
As the guests raise a toast, a scream fills the air... Your grandfather is found dead in the library - and it looks like MURDER!
Suddenly, you’re bundled into the drawing room, and the door is locked. Confused, you bang on the door and call for help until it dawns on you... As the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your grandfather… and why?
You overhear the police being called, but know that as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.
The only evidence that proves your innocence is hidden in the mansion...
For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate was that you’d need to uncover these secrets in only 60 minutes!
Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... Is it even remotely possible to solve the mystery before the clock strikes 12?
Success means freedom, fortune, and saving the future of your family...
Failure means life behind bars...
Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
The North Atlantic - June 21, 1944
The year is 1944; at the height of World War II, the US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and the pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed, and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around, you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel shark.
Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
Who Stole Mona?
Vladimir Stepenaov’s Gallery, Somewhere in Russia
The art world is shocked when news breaks that arguably the most famous painting in the world has been stolen. The Mona Lisa is missing. The Louvre in Paris, which houses the world-famous art piece by Da Vinci, has offered a massive reward of $50 million.
As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless and dangerous businessman - get caught, and there’s no telling what he will do. The risks are high, but so is the reward. Your team gathers together and forms a plan to infiltrate Stepanov’s private gallery, where you are sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and are able to hide out until the gallery closes.
The guards make their rounds once every hour, so you must hurry! One of the world’s greatest pieces of art lies in wait. Use your teamwork to uncover its location and get it out. But you mustn't get caught. If Stepanov’s guards discover you, it will surely be the end of your group. Work fast and remember, time is of the essence!
Cambridge, Massachusetts, January 23rd 2015
“Nitr0.” Heard the name? If you haven’t, you’re about to learn. In fact, all of America might soon find it plastered across their TV screens. Nitr0 is the world’s greatest hacker, he’s successfully completed over 300 cyber crimes, yet the FBI doesn’t have any leads to his identity. Early this morning, a video was received at FBI Headquarters in Washington, D.C. Nitr0 informed the Bureau of his plan to release a virus that would drain 100 million United States bank accounts of over $75 billion. You are FBI Agent Alex Vargas, a new face in the Cyber Crime Unit. Fueled by optimism and a need for success, you determine that taking down Nitr0 would be the best way to climb the ladder to the top. You’ve received an anonymous lead. Apparently, Nitr0 has been tracked to an apartment in Cambridge. It’s a long shot, but it’s the only thing you’ve got.
You arrive outside and discover what looks to be an average American college apartment. A powerful clack comes from the door; it’s been sealed shut. The television turns on and Nitr0 himself appears on the screen. He tells you that he was the one who tipped you off about the location. He’s setting you up, and the FBI will trace everything back to you in this apartment in one hour. The realization is setting in, the biggest virtual heist in history is about to be pinned on you.
You know that Nitr0 always provides a kill code for every crime in case things go awry. You must find that code, kill the program, and escape within the hour. So you don’t take the fall for the biggest crime in American history.
Nevada Desert, United States, May 25th, 2015.
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.
Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.
You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets into enemy hands.
However, during the investigation, a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air.
Immediately, everyone is infected, but that isn't your biggest problem. The chemical detection sensor picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!
Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out.
If you do not find the security override code and antidote within 1 hour, the facility will self-destruct, and there will be no escape.
Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and escape the facility.
Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the world from destructive chemical warfare?
The games are great for anyone aged 7 to infinity!
Recommended: 2-8 players per game.
Hong Kong, December 26, 1848.
You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember from that night. The next day, you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk-filled journey to the United States and Britain around the perilous Cape Horn. You quickly realize that you have been fooled by the King of the Crimps, Joseph 'Bunko' Kelly, and are forcefully drafted to work with the ship's company of 12 British and 30 Cantonese sailors.
Ahead lie months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui. While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises, early in the morning.” The crew is starting to prepare the ship to set sail! Looking around the room, you make eye contact with a few of your shipmates. Everyone quickly realizes that now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man.
Your Captain, Charles Alfred Kellett, is no fool, and it will not be easy to escape, for he has rigged many obstacles. The risks are high. If caught, you face a lifetime of punishment, or worse, you could be hanged! The next 60 minutes will change your life forever. You and your shipmates must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and, above all, don’t forget to watch the clock, for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?
Tombstone, Arizona. October 26, 1881
It’s 2:55 in the afternoon. You, Wyatt Earp, and three other marshals are sitting inside the O.K. Corral Saloon, discussing the latest series of crimes that are blamed on the local cowboy outlaws. This group of outlaws is known for their violent criminal history. You and the other lawmen have had several previous confrontations with this group. While you, your brothers Virgil and Morgan, and your best friend Doc Holliday are devising a plan to round up the cowboy outlaws, the townspeople start screaming. Immediately, you all know something bad is about to happen.
Looking out from the window of the saloon, you see 5 outlaws riding into town on their horses and heading toward the saloon, including the notorious Billy Clanton and Frank McLaury. When Billy and Frank draw their pistols, you know it is going to be a fight for your life. You draw and fire in defense of your own life, the lives of your brothers, and Doc Holliday. In a cloud of dust and gun smoke, chaos ensues. You shoot your gun until you run out of bullets! The whole shoot-out takes only 30 seconds - the most terrifying 30 seconds of your life! After the dust settles, 3 bodies lie in front of you. Quickly, you notice two of your people are injured but the rest are unharmed. The marshals have won the fight!
However, there is some bad news: the other 2 outlaws are nowhere to be found. The marshals must quickly identify who has been shot and who is on the run. You will have 60 minutes to complete this task, or the 2 outlaws will surely escape to Mexico! Find the clues, solve the puzzles, pick the locks, find the names of the guilty suspects, and get out of the saloon within an hour. Rely on your intuition, have confidence in your team, and leave no stone unturned! Remember, as you always say: “Fast is fine, but accuracy is everything. In a gunfight... you need to take your time in a hurry!” Do you have what it takes to complete your mission?